Early intervention programs are critical for introducing elementary school students to engineering concepts. To be effective, these programs need to employ engaging methods to attract students to the field and its core principles. This paper details an innovative, hands-on STEAM workshop for first to fifth-grade students that utilizes the art of origami to teach the engineering design process and problem-solving skills. By utilizing inexpensive and universally accessible materials, such as paper, this workshop offers an equitable framework for advancing K-5 engineering education, which can be implemented in any setting, regardless of budgetary constraints.
Participants were introduced to fundamental origami techniques, which inherently enhance skills such as spatial reasoning, attention to detail, patience, and perseverance. These enhanced skills serve as a scaffold for introducing students to the formal engineering design process: Ask, Imagine, Plan, Create, and Improve. Students apply this process to solve age-appropriate challenges using their innovative origami creations. The findings are based on qualitative classroom observation and students' stories about each design they create.
These initial findings suggest high student engagement and a strong understanding of iterative design, shown by their willingness to refine their folded structures. This study will outline the curriculum, discuss preliminary results, and present the program as an effective model for integrating art into engineering education, thereby contributing to a more creative generation of problem solvers.
http://orcid.org/https://0000-0003-4245-760X
University of Cincinnati
[biography]
The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026