2024 ASEE Annual Conference & Exposition

Engineering Design Process through Game-Based Learning for Freshmen Engineering Students

Presented at Educational Research and Methods Division (ERM) Technical Session 25

Integrating lectures related to the fundamentals of engineering design process into the freshmen engineering curriculum has been the focus of several academic institutions. This is in response to the call from industry and academic practitioners to improve the quality of engineering education. Engineering design process is introduced into the curriculum to help students develop analytical and problem-solving skills. Furthermore, the course is often designed in such a way that students are able to identify potential societal problems, synthesize new solutions or explore multiple solutions to a particular problem. Since design is one of the main focal points of most engineering professions, it is important for students to understand the fundamental design theory and principles. However, teaching engineering design to freshmen is often challenging. Most students often lose interest due to the rigor of creativity and analytical skills required in engineering design classes. Game-based learning has been proposed as a potential solution in teaching engineering design process.

This study focuses on examining whether game-based learning could serve as a potential tool to improve the quality of teaching engineering design process. Data from relevant literature related to game-based learning in engineering design will be collected and analyzed independently. After which inclusion and exclusion criteria will be employed to screen and select the most relevant article for further analysis. The articles meeting the inclusion criteria will be rigorously reviewed to identify the progress and research gaps. The data for this paper will be obtained from the following databases: Scopus, Google Scholar, Web of Science, IEEE Xplore Library, Compendex, Wiley Online Library, and ERIC. The keywords used to retrieve the articles from the databases include game-based learning + engineering design + freshman; game-based learning + engineering design + first year student; game-based learning + engineering design + engineering; game-based learning + engineering design + undergraduate; game-based learning + engineering design + freshmen courses; and game-based learning + engineering design + introductory courses. The exclusion criteria to be used in screening process are: EC1: Articles published before 2013, EC2: Articles not in English, EC3: Articles that do not use game-based learning, EC4: Articles that do not use engineering design, EC5: Articles that do not focus on engineering population, EC6: Articles that do not focus on higher education, EC7: Articles that have a small sample size, EC8: Articles that mention video game based learning or video based learning, EC9: Articles that mention angry birds or simple games, and EC10: Articles that do not have full access.

The articles have currently been retrieved from all databases, and we are in the process of evaluating them in terms of their abstract and full text by reviewing them with the ten exclusion criteria. In the full paper, we will provide the breakdown of articles from each database for every search term, articles excluded by abstract and full text. Additionally, the preliminary findings and the themes emerging from the synthesis of the information retrieved from the articles will be presented.

Authors
  1. Ms. Laura Ngoc Nhi Nguyen University of Oklahoma [biography]
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