This work-in progress study investigates the effectiveness of the integration of hands-on activities and structured reflection [1, 2] during Fall 2025 semester in an electronic circuits lab, aiming to develop selected elements of the entrepreneurial mindset among engineering students [3]. Within
the broader 3C’s framework of Curiosity, Connections, and Creating Value, this work focuses on a subset of specific habits namely - embracing ambiguity in design, customer focus, and systems thinking. In order to meet the above learning objectives, the students engaged in a series of
structured activities designed to cultivate each skill in practice, as summarized below.
1 . Customer-focus: Students examined products that were technically impressive but commercially unsuccessful, identifying engineering strengths and weaknesses, and proposed one improvement to enhance the chance of success.
2. Embracing ambiguity: Students received important design information in stages for their power converter module, requiring them to make decisions iteratively under incomplete information.
3. Systems thinking: Students analyzed how different modules integrated to form a working power converter, considering cost and performance trade-offs across the system.
The lab activities are were followed up with carefully designed reflection exercises that will serve a dual purpose—helping students internalize their learning experiences and providing instructors with a means to assess whether the intended learning objectives were achieved. The research team will evaluate the effectiveness of the curriculum changes in fostering the aforementioned entrepreneurial habits through qualitative analysis of students’ reflections and artifacts. Additionally, the team will use focus group interviews to gain deeper insights into
students’ learning experiences and the impact of the changes. The final paper will include a detailed description of the curriculum enhancements and the analysis results of corresponding assessments.
References
[1] D. A. Kolb, Experiential learning: Experience as the source of learning and development. FT press, 2014.
[2] R. M. Clark and S. J. Dickerson, “Assessing the impact of reflective activities in digital and analog electronics courses,” IEEE Transactions on Education, vol. 62, no. 2, pp. 141–148, 2019.
[3] J. Blake Hylton, D. Mikesell, J.-D. Yoder, and H. LeBlanc, “Working to instill the entrepreneurial mindset across the curriculum,” Entrepreneurship Education and Pedagogy, vol. 3, no. 1, pp. 86–106, 2020.
http://orcid.org/0000-0002-9673-9832
University of Illinois at Urbana - Champaign
[biography]
http://orcid.org/0000-0002-1239-185X
University of Illinois at Urbana - Champaign
[biography]
http://orcid.org/https://0000-0001-6390-5972
University of Illinois at Urbana - Champaign
[biography]
http://orcid.org/0000-0002-5894-4130
University of Illinois at Urbana - Champaign
[biography]
http://orcid.org/https://0000-0003-4883-471X
University of Illinois at Urbana - Champaign
[biography]
The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026