2026 ASEE Annual Conference & Exposition

Work-In-Progress: A Scoping Review of Factors Influencing the Success of Digital Games in Engineering Education

Presented at Computers in Education (CoED): Poster Session - Division Special Events (1 of 4) -- M208

This Work-in-Progress paper under the Methods/Theory category conducts a scoping review of the existing literature, examining the impacts of digital game experiences on student motivation and learning outcomes within engineering education. With the ever-growing usage of digital technology and its integration in the classroom, it is increasingly important to understand the components that influence student engagement and skill development in these game-based experiences. Digital games across single and multiplayer experiences offer unique ways of fostering motivation, collaboration, and problem solving. However, oftentimes studies do not apply standardized assessments for measuring these constructs and any changes as a result of the game-based implementation. Therefore, this review aims to synthesize existing research in digital games within engineering education and their approaches to assessment.

The methodological framework that will drive this study is grounded in an established iterative procedure for scoping reviews. This process consists of two phases: (1) identification of relevant academic papers using a broad search query in academic databases, and (2) the review of the literature identified after refinement through application of specified exclusion criteria. These papers will be processed through title review, abstract review, and full-text analysis. This paper will focus upon the identification of relevant papers and screening of papers through the abstract review phase. The selected approach will provide insight into the gaps within the existing literature on the assessment of digital game-based learning in engineering education.

As digital games continue to gain traction within educational settings, this study holds significance in its potential to guide future empirical studies and instructional design. The immediate goals for this work-in-progress paper are to develop a refined dataset for the scoping review and conduct a detailed analysis of existing literature to support future studies for digital games in engineering education. By identifying gaps in digital game assessment within engineering this review will support the refinement of future digital game implementations in engineering education.

Authors
  1. Ms. Tristan Letizia Rowan University [biography]
  2. Dr. Sarah A Wilson University of Kentucky [biography]
Note

The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026

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