Open-house events hosted at university labs for K-12 students, typically feature academic research which often requires prior knowledge of the field to fully appreciate its significance. This disconnection often fails to capture the interest of young audiences. Furthermore, these demonstrations may lack interactive elements that prompt curiosity, preventing students from being able to experiment with the demonstrations in a hands-on way. In response to this challenge, we created this device as a "primer" to stimulate students' interest, preparing their appetite for more in-depth academic content. This paper outlines a student-developed project aimed at engaging young visitors at a robotic research institute during open-house events. This interactive device, named the “Magic Orb” demonstrates a figurative orb that hovers on top of the user's palm as it is being moved. To implement and understand this experiment, students utilize applied knowledge in mechanical, electrical, and computer engineering. The orb will also be used in the future as a course project in three related courses. It aligns with the paradigm of mechatronics education as it encompasses electronics sensor integration, motor control, microcontroller programming, mechanical design, and 3D printing skills.
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