This is an evidence-based practice paper. Studies have shown that project-based learning has helped students to be highly engaged in their course material as well as their major of study. In this paper, we present a hands-on design project that we have integrated into a first-year engineering design course. Students were taught how to develop basic control circuits and codes for servo motors. These motors were used to control the movement of individual fingers of a robotic hand model. Students then used push buttons to control the robotic hand. To analyze students’ performance, the class was divided into two groups: a control and a treatment group. All students were taught the same concepts, namely, basic circuit building and coding concepts; however, students in the control group did not use the robotic hand to test the circuits and codes they built. Instead, their experience was limited to building servo circuits and writing codes that can change the shaft’s position of a servo motor. As for the treatment group, students tested their codes on servo motors that are embedded in the robotic hand and are used to control the opening and closing of the hand’s fingers. Finally, we compared the performance of the students in both these groups to assess if this activity benefited the students. To do so, we collected student grades for the Activate Servo assignment and final project. We also scored the creativity of their final projects. This paper will provide step-by-step instructions for the implementation of this hands-on project as well as analysis pertaining to student performance and creative design. Importantly, these carefully designed steps provide students with transferable skills that can be applied in various engineering fields.
Are you a researcher? Would you like to cite this paper? Visit the ASEE document repository at peer.asee.org for more tools and easy citations.