A major barrier to the acceleration of cell therapies into products has been identified by stakeholders to be a shortage of skilled cell manufacturing workforce. To address this shortage, it is imperative that engineering students undergo robust and extensive lab training to garner quality educational experience that is dynamic, efficient, and scalable. However, efficiently scaling existing physical cell manufacturing labs for the latest equipment requires significant capital investment. This paper leverages the affordances of Virtual Reality (VR) to create a scalable and cost-efficient curriculum while enabling a quality cell manufacturing education experience.
The purpose of this submission is to describe the integration and evaluation of a series of selected virtual lab modules into a Tissue Engineering course at a public Southeastern R1 university in the United States in Fall semester 2022. The submission will report initial educational research results based on the students’ feedback on the VR labs to facilitate quality and authentic learning experiences. Ultimately, the discussed research aims at exploring the use of VR laboratories in bio- and chemical engineering higher education and use those results as a proxy for workforce development efforts.
Participants for the study were students at the College of Engineering at (anonymized) who enrolled in the Tissue Engineering course. The labs were assigned to students after classroom sessions as a take-home activity, they were also provided with links to surveys that assessed their perceptions of the usability, utility value, learning effectiveness, as well as satisfaction level with the VR activity. The survey items included a mix of open-ended and Likert scale items. Quantitative data using the 5-point Likert scale and qualitative data using open-ended questions were collected for analysis.
The following research questions were examined to address the study objective: (1) To what extent did the usability, tool efficacy, and utility of VR lab modules predict users’ satisfaction with the learning experience? (2) How effective are these VR lab modules to teach the key concepts represented by these modules? (3) How did learners’ perceptions of VR lab modules differ across lab topics and student groups? Within-study analysis to examine how students' perceptions of the VR labs differ from content to content and between-group analysis to examine demographic differences in students’ perceptions was conducted based on the quantitative data. An inductive analysis approach was used to discover themes within the open-ended responses to understand students’ perceptions of the VR labs.
These findings serve to inform further research on validated success factors for integrating VR lab-based instructional activities into cell manufacturing instruction.
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