For the past five years, faculty and students at Ohio Northern University have engaged middle and high school learners in interactive, grant-supported outreach activities introducing computer science and engineering design. The 50–55-minute interactive “glance into computing” experience invites students to use iRobot Root robots to explore computing and problem-solving concepts through a series of space-themed engineering challenges using an intuitive coding app. Students rotate through multiple stations that promote creativity, teamwork, and experimentation. Each activity encourages participants to apply the engineering design process (ask, imagine, plan, create, and improve) as they test and refine their robot programs. Through this hands-on approach, students develop computational thinking, logical reasoning, and curiosity about engineering and computing careers—especially among those who may not otherwise see themselves represented in these fields.
Activity Description
Grade Level: Middle and High School (Grades 6–12)
Learning Goals:
- Apply the engineering design process to robotic problem solving.
- Develop computational thinking, logical thinking, algorithmic problem-solving, and teamwork skills.
- Explore how programming, sensors, and iteration relate to real engineering design.
Materials: iRobot Root robots, tablets with Root app, rolls of white paper, Expo markers, magnetic write board, small traffic cones, marble run setup, ping pong balls, colored LEDS, pressure sensors, and decorations for “space themed” stations.
Time: 50–55 minutes (6–8 minute rotations through 6–7 themed stations).
Procedure: Students visit robot stations that simulate space-themed engineering missions: defying gravity by drawing shapes, finding hidden routes using colored LED and pressure sensors, navigating obstacle fields with bump sensors, rolling ping-pong balls to trigger marble runs, and programming paths on paper or rugs. Each team iterates to improve accuracy and performance, guided by mentors who connect the experience to real-world engineering problem solving.
The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026