Gamification offers a promising approach for engaging middle school students in bioengineering. This resource details a one-hour, NGSS-aligned activity that gamifies targeted immunotherapy to make complex cancer concepts accessible. In the game, a blindfolded student acts as an "immune cell," tasked with identifying "cancer cells" by feeling unique textured objects representing cellular receptors. The activity demonstrates a core bioengineering principle as the "immune cell" is "trained" to recognize a specific cancer receptor, modeling how scientists engineer treatments like CAR T-Cell therapy. This approach fosters critical thinking and an appreciation for real-world bioengineering solutions.
http://orcid.org/0009-0001-1855-6512
University of Illinois at Urbana - Champaign
[biography]
http://orcid.org/0000-0002-2813-4217
University of Illinois at Urbana - Champaign
[biography]
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