2026 ASEE Annual Conference & Exposition

Extended Reality for Cleanroom Simulation and Augmentation in Nanotechnology Classroom

Presented at Electrical and Computer Engineering Division (ECE) Technical Session 7

The U.S. is facing a growing shortage of qualified experts and adequate cleanroom facilities needed to train future professionals in the design, manufacturing and testing of nanoelectronics and semiconductor chips. While previous efforts have provided insight into the benefits and drawbacks of fully virtual training, user experience challenges—such as nausea, motion sickness, general discomfort, and a reduced sense of physical presence—remain significant obstacles to effective learning. Additionally, hardware limitations that restrict training to fully virtual environments have further contributed to these challenges. To alleviate this workforce development need and enhance the available training environments, this paper investigates the utilization of Extended Reality (XR) tools for supplementing and integrating lab activities in an academic cleanroom facility.

Three distinct methods have been developed and evaluated to determine the most effective tools for both individual students and groups. These methods include: 1) A traditional VR-style simulation derived from a previous study, operating independently of any physical lab space. 2) A headset-based AR experience designed to augment existing lab environments with virtual tools and training procedures. 3) A phone-based AR experience offering a more accessible form factor at the cost of immersion.

A sample of the questions for students engaging with each experience includes: 1) Which experience felt most natural to use? 2) Did any of the experiences cause nausea or discomfort? 3) How would you rate the overall learning experience and knowledge gained from each experience? 4) What adjustments or additions would you like to see in future iterations of these experiences?

Based on the data and responses collected from each XR experience, this paper examines which future training tools best support student learning and engagement in the classroom, aiming to find a balance between available resources and the quality of the learning experience. Additional consideration is given to ways the classroom environment could be further enhanced beyond the scope of this study.

Authors
  1. Mr. Joshua Stoner The George Washington University [biography]
  2. Zhuolin Yang The George Washington University [biography]
  3. Sean Letavish The George Washington University [biography]
  4. Lucian Blanks Gallaudet University [biography]
  5. Dr. Paul S. Sabila Gallaudet University [biography]
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