2026 ASEE Annual Conference & Exposition

Active Learning with an LLM Peer in K12 STEM

Presented at Electrical and Computer Engineering Division (ECE) Technical Session 1

This paper reports on the design, classroom implementation, and evaluation of a game-based learning module aligned with relevant science and engineering curriculum standards for K12 students. Leveraging active learning principles, the module combines engaging game mechanics with a conversational LLM peer agent to provide on-demand hints and prompts that scaffold each student’s inquiry process during the play. To evaluate the module’s effectiveness, we conducted a mixed-methods study with three classroom conditions, employing multiple assessments: pre- and post-module concept tests measured learning gains; in-game behavioral analytics captured student engagement and inquiry behaviors; dialogue transcripts from student–LLM interactions were coded to analyze inquiry strategies; and student perceptions were gathered through surveys and focus groups.

Results indicate that students in the LLM-supported group demonstrated higher engagement and more successful inquiry-based problem solving than the other groups, highlighting the added value of interactive AI support over traditional instructional media. Student surveys and focus group feedback reflected a positive reception of the AI peer, with many reporting increased engagement and confidence during the learning process. Implementation insights highlight device and network constraints encountered when deploying a local LLM in the classroom, which informed iterative UI refinements and technical optimizations for smoother integration of the peer agent. These findings underscore the promise of AI-driven, active learning interventions for K–12 STEM education and illustrate the feasibility of integrating advanced AI tools in real classrooms under typical resource constraints.

Authors
  1. Mr. Chengzhang Zhu Rowan University [biography]
Note

The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026