2026 ASEE Annual Conference & Exposition

Using Gamification and Aquaponics to Enhance STEM Engagement and Sustainability Awareness

Presented at Biological and Agricultural Engineering Division (BAE) Poster Session

This study explores the impact of gamification on student engagement and learning outcomes in an aquaponics-centered STEM activity. First-year engineering students (n=14) participated in either a traditional lecture or a gamified version of the same 15-minute aquaponics lesson, followed by a hands-on taste test and laboratory tour. Lettuce was cultivated in varying saline conditions (0, 2, 5, and 10 ppt) using a Kratky passive hydroponics system. Results showed that the gamified group reported greater engagement, with 64% of all participants rating the experience highly. These findings support the integration of gamification into sustainability-focused STEM instruction.

Authors
  1. Ms. Linda Hargrove North Carolina State University at Raleigh [biography]
Note

The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026