2026 ASEE Annual Conference & Exposition

Preparing Engineers for the Future through Virtual Touch: Developing A Comprehensive Haptics and Virtual Reality Course for Engineering Curriculum

Presented at Multidisciplinary Engineering Division (MULTI) Technical Session 12: Experiences in Multidisciplinary Robotics Education III

This paper presents the development and integration of a new course, "Introduction to Haptics and VR," into the Engineering curriculum. The course aims to equip students with the skills and knowledge required for the rapidly evolving fields of haptics and virtual reality (VR), addressing the growing demand for engineers proficient in these technologies. Haptics is the science and technology of transmitting and understanding information through the sense of touch, enabling users to experience tactile sensations in digital interfaces. In the context of Virtual Reality (VR), haptics enhances immersion by providing realistic touch feedback, allowing users to feel virtual objects and environments as if they were physically present. VR haptics can range from simple vibrations in controllers to more advanced systems that simulate texture, weight, and resistance, significantly improving the overall user experience and interaction within virtual worlds. By combining visual and auditory cues with haptic feedback, VR applications can create more convincing and engaging simulations for gaming, training, education, and various other fields.
The curriculum is designed to provide a comprehensive understanding of haptic feedback systems and VR environments, bridging the gap between theoretical concepts and practical applications. The course content covers fundamental principles of haptics and VR, including tactile feedback mechanisms, immersive environment design, and human-computer interaction. Students engage in hands-on labs utilizing cutting-edge haptic devices and VR systems, allowing them to apply theoretical knowledge to real-world scenarios. The interdisciplinary nature of the course fosters collaboration between mechanical engineering, computer science, and electrical engineering students, mirroring the integrated approach common in industry projects. A key feature of the course is its emphasis on practical skill development through immersive learning experiences. Students work with haptic devices, haptic gloves and VR headsets to create interactive simulations, developing proficiency in haptic programming, 3D modeling, and Immersive VR content creation. This approach not only enhances technical skills but also promotes critical thinking and problem-solving abilities crucial for future careers in engineering and technology.
The author’s previous studies showed that the implementation of the course has shown promising results in terms of student engagement and learning outcomes. Feedback from students indicates increased interest in STEM subjects, improved understanding of haptic and VR technologies, and enhanced ability to apply these concepts to real-world engineering challenges. Industry partners have also expressed enthusiasm for the course, recognizing its potential to produce graduates well-prepared for the demands of the evolving technological landscape.
In conclusion, the integration of "Introduction to Haptics and VR" into the engineering curriculum represents a significant step forward in preparing students for emerging technologies. By providing hands-on experience with haptics and VR, the course equips students with the skills necessary to innovate and excel in fields ranging from medical simulation to advanced manufacturing, positioning them at the forefront of technological advancement. The draft paper will encompass learning objectives, course structure, and examples of student work.

Authors
  1. Dr. Jose James Lawrence Technological University [biography]
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