This paper summarizes three computing workshops for K-12 students sponsored by IEEE Computer Society, the findings of K-12 students’ learning and experiences of these workshops and the project team’s reflection on K-12 outreach. The BAD (Byte-A-Dynamo) is a series of workshops to support students (ages 10-16), especially from low-income families in Maryland who have no or very limited computing background or experiences to explore the computing fields especially in the age of artificial intelligence (AI). The participants had opportunities to learn basic Python coding and AI-assisted coding skills, introduction to cybersecurity, and team-based Science, Technology, Engineering, Art and Mathematics (STEAM) projects infusing Arduino into art pieces. A mixed method was used to evaluate participants’ learning outcomes and experiences of the workshops. The three free computing workshops planted seeds to inspire students to explore computing fields according to the evaluation results. The recruitment strategies, and pedagogies of the three workshops could be a model for other computing and engineering educators, researchers of higher education and K-12 teachers. The hosting team plans to continue to broaden the impacts of computing and engineering K-12 education on a larger scale of participation.
The full paper will be available to logged in and registered conference attendees once the conference starts on June 21, 2026, and to all visitors after the conference ends on June 24, 2026