2025 ASEE Annual Conference & Exposition

Game-Based Learning in a Manufacturing Setting to Teach Statistical Process Control

Advanced manufacturing firms wishing to adopt new digital technologies need a workforce that has the skills to collect, interpret, and analyze data. Unfortunately, many promising students who have an aptitude for work in manufacturing struggle to overcome large gaps in their math education and are missing traditional math skills required to complete data analysis courses. Students who enroll in advanced manufacturing programs often fear a repeat of ineffective math instruction lacking context or application. Game-based learning provides an opportunity to change this mindset. During standard instruction, if students cannot solve a math problem quickly, they are inclined to believe their capacity to learn data skills is inadequate and fixed in place. Simulations and digital games can directly link data skills to applications in manufacturing to solve problems on the factory floor. In games, failing before achieving a goal is not only an inherent part of the experience, but can be rewarding and satisfying. The most effective educational games are carefully scaffolded to include a combination of conceptual, procedural, and declarative knowledge development, which encourages students to move from concrete examples to generalizations and abstractions. In contrast to stand-alone math courses in data analysis and statistics, data skills integrated through a factory-floor narrative can better prepare students to transfer their knowledge to authentic manufacturing contexts.

In this work, we created simulations and learning games to help disaffected technicians and undergraduate students solve data analysis problems in the context of manufacturing. These simulations and games were integrated into a targeted series of introductory data-for-manufacturing modules. The first learning module uses a digital web/mobile game to introduce statistical process control (SPC) in a digital manufacturing environment. Over the course of four weeks, players learn to operate injection molding machines, fulfill increasingly larger orders for high-quality injection molded parts, apply SPC methods and tools to meet in-game challenges, and improve the efficiency and productivity of their manufacturing process. In between play sessions, students are provided with online learning videos, math exercises, and in-person instructor-led lab activities which are grounded in the context of the injection molding SPC game.

Authors
  1. Christian Gabbianelli Massachusetts Institute of Technology [biography]
  2. Kachina Studer Massachusetts Institute of Technology [biography]
  3. Ashim Dhakal The Ohio State University [biography]
  4. Mr. Zhen Zhao Orcid 16x16http://orcid.org/0009-0000-2018-5514 Massachusetts Institute of Technology [biography]
  5. Dr. John Liu Orcid 16x16http://orcid.org/0000-0002-6085-0926 Massachusetts Institute of Technology [biography]
Note

The full paper will be available to logged in and registered conference attendees once the conference starts on June 22, 2025, and to all visitors after the conference ends on June 25, 2025

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