2025 ASEE Annual Conference & Exposition

Engaging Students on a Construction Execution Course by Applying a Gamified Flipped classroom

Presented at Construction Engineering Division: Innovative Pedagogy annd Student Engagement

This paper describes a case study, aimed at encouraging students to prepare themselves in advance and to participate actively in class activities, on a construction execution course. This involved a game consisting of a competition-based quiz, performed in four rounds, distributed through the course schedule. The first group that pushes the buzzer of an electronic device, made specifically for this course, had the right to answer. This case study gathered data from traditional and gamified flipped classroom classes and questionnaire responses. The results show that the engagement of students, encouraging them to prepare prior to a class and participate actively in class activities, can be achieved through gamification, along with supplying adequate material, equipment and media and applying progressive classroom planning and management. This research demonstrates that the introduction of elements from games into the flipped classroom encourages students to develop the habit of self-study. However, a side effect of this competition-based game was the unethical behavior of some students, which indicates that behavioral rules need to be established for competitions.

Authors
  1. Ricardo Juan José Oviedo-Haito Universidade Federal De Santa Catarina
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