2025 ASEE Annual Conference & Exposition

Building a self-guided Virtual Reality learning tool for Electromagnetism

Presented at Hands-on Learning and Industry-Relevant in ECE Curriculum Development

The three-dimensional nature of electromagnetism concepts does not translate well to two-dimensional platforms, making it difficult for students to build intuition about these phenomena in traditional learning settings. Virtual Reality (VR), a simulated three-dimensional environment, offers an immersive, realistic, and interactive 3D environment that enables students to visualize complex concepts and actively manipulate these abstractions.

This paper discusses the development, implementation, and assessment of a self-guided tool designed to teach engineering students the most fundamental concepts in the theory of electromagnetism: Maxwell’s equations. The self-guided and adaptable nature of VR-based learning allows students to adjust the difficulty level and control the pace of their progress, enabling them to tackle increasingly complex topics. This personalized approach has the potential to foster a deeper understanding and a sustained interest in the topic.

To assess the tool’s efficacy, in-game conceptual quizzes measure students' understanding. Additionally, headset-tracking technology captures user eye-tracking data, providing valuable insights to guide the experience design decisions.

Authors
  1. Nan Kang University of Illinois at Urbana - Champaign [biography]
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