Game-based learning (GBL) has gained significant attention among educators for its potential to motivate students by enhancing engagement, promoting active learning, and fostering critical thinking through interactive and immersive experiences. However, it has not been well integrated into engineering design curricula, largely due to the challenge of finding suitable and relevant games for machine design. Recently, a second-year course was developed leveraging “The Legend of Zelda: Tears of the Kingdom” as a virtual platform for designing, prototyping, and testing mechanical systems, serving as a medium in the mechanical engineering curriculum to address machine design problems. In this paper, we investigate the effect of game-based learning on student motivation by conducting and analyzing surveys from students enrolled in this course versus those in a second-year computer-aided design course. The results will reveal the potential of GBL to improve student motivation in pursuing STEM-related fields, suggesting that integrating entertainment video games with engineering-relevant gameplay into the curriculum can engage students and enhance proficiency in machine design.
The full paper will be available to logged in and registered conference attendees once the conference starts on June 22, 2025, and to all visitors after the conference ends on June 25, 2025