2025 ASEE Annual Conference & Exposition

Case Study: Developing and Implementing VR Technology for Civil Engineering Education

Presented at New Engineering Educators (NEE) Technical Session 2 - Technology Tools

This case study paper describes the development and implementation of VR technology in a classroom for undergraduate civil engineering students. VR technology for engineering education has been shown to produce positive learning outcomes such as improved understanding of class concepts, increased motivation to learn, and higher accessibility. Despite these benefits, VR use in engineering education is limited, often due a lack of knowledge of where to start with VR development and implementation in the classroom. Therefore, this paper aims to give lessons learned from developing and implementing a VR module for a upper-level civil engineering course to reinforce concepts related to structural analysis. The development process for the VR module is presented along with tips and tricks for more effective development and a focus on civil infrastructure. Additionally, the implementation process for deploying the VR module in a classroom is introduced with advice for successful integration into the course. Challenges and successes of using VR for engineering education are highlighted and discussed in depth. From this paper, faculty will be able to effectively develop and implement VR in their classes for improved learning outcomes.

Authors
  1. Casey J Rodgers Orcid 16x16http://orcid.org/0000-0002-6378-3386 University of Illinois at Urbana - Champaign [biography]
  2. Afeefa Rahman University of Illinois Urbana-Champaign [biography]
  3. Prof. Jacob Henschen University of Illinois at Urbana - Champaign [biography]
Note

The full paper will be available to logged in and registered conference attendees once the conference starts on June 22, 2025, and to all visitors after the conference ends on June 25, 2025