In higher education, particularly at the undergraduate level, active learning and teamwork have become increasingly important pedagogical approaches. These approaches, including collaborative learning and gamification, aim to enhance student engagement, promote collaboration, and improve learning outcomes. However, the effectiveness of these approaches can vary significantly across different courses and student populations. This variation is due to the manner in which the approaches are implemented, such as the specific class activities, the modality of the class, and the pedagogical tools used to support active learning.
One such tool used in software engineering, software testing, and programming classes at a large urban Hispanic Serving Institution is the CyberLearning Environment (CLE, anonymized for review). CLE provides students and instructors access to vetted learning content through learning objects and tutorials. It also employs three active learning approaches – a lightweight version of collaborative learning (team-based activities), gamification, and social interaction; and can be used in any class independent of the modality. Based on students’ interaction with CLE and the assigned activities, they are awarded virtual points that may be converted to points used towards their course grade.
This paper addresses the challenge of quantifying and analyzing student engagement metrics with advanced clustering techniques. Our research aims to identify distinct student engagement profiles and their correlation with academic performance. We utilize behaviorally based metrics collected through CLE for the past 10 semesters, starting in the spring of 2017, for a software testing class taught by the same instructor. The data collected for each student includes their CLE interactions (the total virtual points awarded, time spent on learning objects, team performance, and number of comments posted) and their course grade data. The insights gained from this study may lead to more personalized learning experiences, enhancing student satisfaction and success rates in team-based learning environments.
The full paper will be available to logged in and registered conference attendees once the conference starts on June 22, 2025, and to all visitors after the conference ends on June 25, 2025