This paper discusses the design of 3D Virtual Learning Environments (VLEs) to help autistic school students learn Science and Engineering concepts. The design and development of these VLEs involved an interdisciplinary team of Educators from engineering, computer science, psychology and education. The design of these immersive learning environments was based on human centered computing principles (HCC). HCC attributes such as affordance, visual density and cognitive load were taken into consideration during the design process. The VLEs were created for middle and high school students to introduce them to specific science and engineering topics including density, robotics, assembly and manufacturing. The design of these alignments was a complex process and was based on the creation of a information centric process model which provided a structured Foundation to design and build these 3D learning environments. Such information models were created using the engineering Enterprise Modeling Language (eEML). The learning environments were created using various interfaces and immersion levels; these included haptic based interfaces, fully immersive 3D Virtual Reality (VR) environments and Mixed Reality (MR) based environments. These VLEs introduced students to density and robotics using engineering examples; assembly sequence and path-planning concepts introduced using the context of NASA's moon mission. Assessment activities also compared effectiveness of virtual reality versus mixed reality-based learning environments. Another key aspect of the learning approaches involved introducing positive reinforcers whose impact on student learning was assessed. Other Assessment activities focused on cutting the impact of different kinds of learning levels of immersion on student engagement as well. The results of the assessment activities demonstrated the positive impact of such 3D based learning approaches on student learning and engagement.
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