The behavior of structural elements governed by structural mechanics is often challenging to grasp in a theory-only classroom environment. This is due to the gap between abstract theoretical descriptions of structural behavior versus the experience and perception of the deformation. To bridge this gap and facilitate better comprehension of structural mechanics concepts, we develop a virtual reality (VR) application that allows users to interact with virtual objects in real time with their hands. Users can deform virtual entities using realistic hand gestures, and the sense of stiffness is evoked by using the speed of deformation as a proxy for the object’s resistance to deformation. To achieve this goal, our design requires the user to move their hands at a speed inversely proportional to the member stiffness, stopping deformation if this constraint is violated. To assess the effectiveness of these techniques, we introduce three game scenes within our study with beams under tension, compression, bending, and torsion. Preliminary results from an early pilot user study show the promise of the proposed platform in inducing a sense of stiffness. The proposed application provides a promising pathway for immersive experiential learning of engineering concepts that would otherwise require expensive laboratory experiments.
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