One of the authors teaches two courses focused on software engineering and game development. Each of these courses has in-person and asynchronous online students taught as a single course by the same instructor. Using active learning and authentic assessment techniques, the authors sought to improve the students’ levels of engagement. The students in both courses learn to use agile software engineering practices to deliver incremental software prototypes. Students in both courses were given surveys measuring their sense of belonging, levels of intrinsic motivation, and belief in growth mindset. No significant differences were found between the online and in-person students from either course on these measures. The online and in-person students were surveyed at the conclusion of their courses to measure their perceived levels of engagement with course activities. No significant differences were found between the in-person students and online students in either course. We did find significant differences favoring the in-person students on the performance measures in the game design course, but not in the software engineering course.
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