Computer-based simulations and other enrichment media have become key components of the modern classroom. In this work, a computer-based simulation with two different methods of interaction was tested. The first interface, “discrete input,” involved entering desired parameters with a keyboard and requesting an updated output with a button click. The second, “continuous input,” involved setting the desired parameters using interactive sliders with the output updating continuously and immediately. Sixty-two test participants explored the dynamics of a vehicle suspension when hitting a “bump” using one of the two interfaces. Results suggest that the objective learning of the students using the continuous interface, as measured by four assessment questions, was improved with a 14% higher mean score versus the students using the discrete interface. A one-tailed test of the results suggests a statistically significant difference among the cohorts and a medium effect size (p = 0.0087, d = 0.63). In addition to the difference in learning attainment, on average, the higher performing users of the continuous interface also spent less time running simulations to build their understanding (p = 0.043). The study also suggests that users of the continuous interface report more confidence and self-perceived a higher level of attainment or understanding than users of the discrete interface (p = 0.027). Future analysis of the current data will explore how other dimensions impact the objective performance attainment with the different interfaces. Results from this study and future studies could be important in the investment and design of future computer-based labs and simulation experiences for active learning classrooms.
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