A game played in some middle-school classrooms has been adapted for engineering lecture courses with 15-45 students in the classroom and is described in detail. It has been used successfully in Electrical Engineering at Texas State University in Electronics 1 & 2, Electromagnetics, and Linear Control Systems. It has also been tested in Statics and Strength of Materials and Structural Analysis courses in Engineering Technology. The activity is designed to improve student engagement and attention while making the lecture period more fun. The nature of the exercise gives students an equal opportunity to ask questions. The activity can be used to check understanding and to probe prior or related knowledge before introducing new concepts, and to point out concepts or techniques in which the students are weak. It also gives the instructor the opportunity to learn students’ names more quickly. A Likert survey was created and administered to probe facets of the exercise such as level of engagement, level of attention paid, student stress level, and fun in the classroom. Survey results are presented and support the hypothesis that this activity improves student engagement and makes lectures more engaging.
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