Extended reality devices and applications are being utilized to augment training and education within engineering and beyond. Their innovative and powerful ways to engage with numerous senses of the learner are making several educators explore and experiment within classrooms and makerspaces. The authors have implemented training using these technologies at a large public institution of higher education, and the paper will present experience reports and anecdotal student feedback. This paper aims to present a decision support model that could map the educational learning outcomes to the current state-of-the-art of Extended Reality technology. Such a tool could help educators make better decisions on how to effectively integrate these new technologies within the curriculum to enhance and augment the learning of engineering concepts for students.
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