In this paper, a learning module is introduced to teach undergraduate engineering students about the principles of haptics and inclusive design thinking through wearable technology. To that end, a novel wearable haptic (touch) device was created, referred to as the HapConnect, that contains modular vibration components for student teams to explore the use of haptics in a simple context, design and create their own versions of the device, and deploy it in a use-inspired setting. Through a series of lecture and hands-on design sessions, student teams were tasked with employing the HapConnect to navigate through a maze exclusively by the sense of touch. This paper evaluates student confidence in topics – such as haptics, human perception, wearable devices, and inclusive design – discussed throughout the module, feedback and performance of the HapConnect, and team design choices to complete their activity. Results indicate that student learning and confidence increased throughout the activity, while each team’s success in the maze was attributed to their differing design choices.
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