The advancement of active learning methodologies as a means to drive student engagement and information retention has led to a blossoming renaissance in the field of teaching. One such new pedagogical technique to increase motivation in young scholars is that of `gamification.’ Gamification is the process of taking elements from other forms of media (specifically those of board games or video games) and applying them in an academic setting. By incorporating these techniques, it aims to increase student participation and encouraging them to develop logistical skills or behaviors that are conducive to skilled learners. However, gamification is not an all-purpose solution that can be implemented haphazardly. This work discusses not only the potential gains when gamification is done properly, but also many of the pitfalls and potential issues that can arise when game mechanics are inserted into the collegiate classroom.
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